Wednesday, September 26, 2007

Yahoo Publisher Network Offering PayPal Payments

The Yahoo Publisher Network has taken a major step in building its appeal amongst US based webmasters and publishers with the addition of PayPal transfers as a payment option.
The move may also be a clue that YPN will be opening more and more accounts for smaller publishers as the minimum payout for PayPal transfer is $50.
YPN sends payment via checks, Yahoo Search Marketing account transfer or direct deposit for a minimum of $100.
Yahoo Publisher Network tells Search Engine Journal :
“We’re excited to share our latest enhancement to the YPN beta with the upcoming launch of a new payment method: PayPal. With this new payment method, publishers can get paid more quickly since we’ll also lower the required minimum balance to $50 in revenue. Offering the PayPal payment method is an extension of our eBay partnership that we started last year. As we outlined then, by extending the reach of PayPal’s leading payment offering across the Yahoo ! network, we will give customers and publishers additional online payment choices and convenience.”
Of course since Yahoo! is a major eBay partner and Yahoo Search Marketing endorses PayPal as its payment method of choice among search marketing ads, it’s in Yahoo!’s best interest to spread the amount of Yahoo driven cash transferred via PayPal.
The move however, may indeed sway some publishers to switch to YPN from Google AdSense, as waiting periods from mail and banks may slowdown the time it takes to get ones’ revenue. I’m also sure that a lot of contextual advertising revenue finds its way to PayPal accounts anyway, so bypassing the bank to PayPal transfer headache also makes sense.

Monday, July 23, 2007

Top 10 PSP titles For You

The PSP gets a bad rap for various reasons.It's more expensive than the moderately priced DS,so it can hardly be considered impulse buy.But more importantly the early-on trend was to either simply create or port console-like experiences on the portable,which has led to little originality and lacklustre sales.
But now developers are beginning to break that trend,creating experiencesthat are actually suited for handheld gaming.
Here is our list of the 10 bestPSP titles for you if you own the sleek looking handheld.
Here is the list :
1.Daxter
Developers - Ready at Dawn
Genre - Action Platformer
2.Syphon Filter : Dark Mirror
Developers - Sony
Genre - Stealth based Action
3.Burnout Legends
Developers - Criterion
Genre - Driving
4.Ratchet and Clank :Size Matters
Developers - High Impact Games
Genre - Action Platformer
5.Tekken Dark Resurrection
Developers - Namco
Genre - Fighting
6.Metal Gear Solid : Portable Ops
Developers - Kojima Productions
Genre - Stealth Based Action
7.Wipeout Pure
Developers - Sony
Genre - Sports
8.GTA White City Stories
Developers - Rock Star Leeds
Genre - Action
9.Licorice
Developers - SCEJ
Genre - Action Platformer
10.Lumines
Developers - Bandai
Genre - Action Puzzler
This is not an advertisement and please use your own judgement to buy or use the product.This is just for your information as per our knowledge.

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Top 10 Photo Enhancement Tools

Here are some tools,which will help you to get the desired result from your clicked photographs and apply various effects to them :
1.IrfanView - Free
www.irfanview.com
2.Corel Paint Shop Pro XI - $ 89.99
www.corel.com
3.Ulead PhotoImpact - $89.99
www.ulead.com
4.Adobe Photoshop CS 3 - $ 649
www.adobe.com
5.Lview Pro - $39.95
www.lview.com
6.PhotoLine32 - $78
www.pl32.com
7.ACDSee Photo Editor - $49.99
www.acdsee.com
8.Magic Photo editor - $29.95
www.picget.net
9.snaglt 8.2 - $ 39.95
www.techsmith.com/snagit.asp
10.FaceonBody - $24.95
www.faceonbody.com

Saturday, February 03, 2007

Gaming's Last Hurrah

The world of technology is in a transitional phase. The impact of the key drivers of the original tech boom are either slowing or becoming less relevant.

The demands of media are now overpowering the abilities of hardware--a situation reminiscent of the early 1980s, before Moore’s Law delivered computing power, which left creators of media scrambling to exploit the situation.

Anyone making media will be delighted at the power of the current generation of computers but, nonetheless, will quickly max out a machine’s capacity, be it in CPU, memory or hard disk. Dual core, gigs of RAM and terabytes of disk space still barely stretch to do the job if you want to simulate an orchestra or make funky effects.

The extreme difficulty of protecting intellectual property in the new networked media environment is conjoined with the fast approach of what looks like a set of computing ceilings.

It seems unlikely that any legal boot is going to stomp piracy out, and there seems no possibility of a practical technical fix. People simply won’t buy media en masse if they can steal it.

What’s more, if the market is driven by "zero-cost-theft" then to provide content in that market, publishers have to give their material away and find other ways to make a crust; for example, advertising. The only option for publishing is a real-time environment, because you cannot easily steal and distribute the "now."

These two pieces of apparently bad news are going to combine to make one big piece of good news for one particular industry: the computer game publishers. This might seem like a perverse suggestion, but under the hood of the massive computer game industry, the hardware platform owners hold the industry in a vice-like death grip.

Because of pestilential piracy on the PC platform, the only viable systems to make big bucks on publishing are Sony's (nyse: SNE - news - people ) PlayStation, Nintendo (other-otc: NTDOY.PK - news - people ) and Microsoft's (nasdaq: MSFT - news - people ) Xbox, which are developed at huge cost by their owners.

To actually write and publish a game for these machines, a software house must run a gauntlet of costs and controls to get the thumbs up from the platform holders who control, in effect, private computer fiefdoms. The overall bill is compounded by squeezed publishing margins and the platform holder extorting a massive toll for each game made.

All in all, this makes the console market a high risk, cutthroat business with very few companies able to afford to play. A plethora of corporate casualties along the way have demonstrated what a harsh industry it is.

Yet all this is about to change. First, the new platforms are now all available on the market, marking the bottom of the industry cycle, which experiences a slump period in advance of the old formats being replaced. There is then a "time of plenty" as new game console owners want new games and there are few to quench the demand and no cut-price mountain of old products to dilute it.

This corporate computer game spring starts now and will last at least a couple of years. The really good news for publishers, however, has much great importance and longevity.
The console games business is going to die and be replaced by something better. It might not be because making game consoles is now so expensive that they will break the platform companies themselves; it will also probably not be because you will be able to pirate console games on the net like any other piece of static media, and it is certainly not because computer games are a fad.

Simply put, massively multiplayer games will take over and they will be subscription-based, and available on a PC or whatever that platform morphs into.

The hardware monopoly wielded by Sony, Microsoft and Nintendo becomes irrelevant when you can play an unstealable real-time game on the family PC over the net. One game, $1 billion in sales: Warcraft is the writing on the wall for the console makers.

With the platform owners’ death grip on the games industry about to be broken, software publishers old and new will be able to compete unfettered on the net, with an unstealable client/server game available to a global market. This is like shifting from the Encyclopaedia Britannica model to Google.

The big computer games companies will have an obvious advantage; Warcraft is, after all, an offshoot of Vivendi Universal (nyse: V - news - people ). The big global names will thereby flourish, with a boom in new console publishing replaced later with a huge wave of multiplayer game activity.

Electronic Arts (nasdaq: ERTS - news - people ), Activision (nasdaq: ATVI - news - people ), THQ (nasdaq: THQI - news - people ), British Eidos/SCi, French Ubisoft and the big Japanese firms should all be operating in a benign--potentially boom--environment for many years.

The canny investor should also look out for newcomers, because a new breed of games companies will appear to fill an inevitable conceptual vacuum that will take a few years to close.

Source-Forbes.com

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Thursday, January 25, 2007

Sun forms alliance with Intel

Intel embraces Solaris as a mainstream OS and the enterprise class, mission critical UNIX OS for Intel Xeon processor-based servers.
Sun Microsystems, Inc. and Intel Corporation has announced a strategic alliance centered on Intel's endorsement of the Solaris Operating System (OS) and Sun's commitment to deliver a comprehensive family of enterprise and telecommunications servers and workstations based on Intel Xeon processors.

The agreement spans Solaris, Java and NetBeans software and Intel Xeon microprocessors, as well as other Intel and Sun enterprise-class technologies. The alliance also includes joint engineering, design and marketing efforts.

Intel embraces Solaris as a mainstream OS and the enterprise class, mission critical UNIX OS for Intel Xeon processor-based servers. Intel also endorses Sun's Solaris, Java and NetBeans products and will actively support the OpenSolaris and open Java communities from which they continue to evolve.

Sun plans to deliver a comprehensive family of Intel-based systems with uni-, dual- and multi-processor based servers and workstations supporting Solaris, Windows and Linux. Intel and Sun will also collaborate around greater than four processor scale-up systems optimized for the Solaris OS.

“We are thrilled to be working with Sun to make Solaris on Intel Xeon processors a solution for our enterprise customers worldwide,” said Paul Otellini, president and CEO, Intel. “Bringing together the best technologies from both Sun and Intel will result in innovative products for years to come.”

As part of this alliance, Intel has also signed a Solaris OEM agreement enabling Intel to distribute and support the Solaris OS to its customers as market opportunities may arise and consistent with Intel's product strategies. Intel and Sun will encourage independent software vendors (ISVs) and system providers to expand their offerings for Solaris on Intel-based systems, and Intel will support Sun in its efforts to optimize applications for Solaris on Intel Xeon processor based systems.

Both companies expect this alliance to expand the reach of Intel Xeon processor and Solaris OS based solutions. The two companies will also work together on the rapid adoption of key enterprise-class Intel and Sun technologies for Sun’s systems based on Intel Xeon processors including Intel Virtualization Technology, Intel IO Acceleration Technology (IOAT) and Intel Demand Based Switching.

Source- CyberMedia News

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